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Words near each other
・ Monkey tail
・ Monkey test
・ Monkey Thieves
・ Monkey Town
・ Monkey tree phenomenon
・ Monkey Trouble
・ Monkey Trousers
・ Monkey Turn
・ Monkey Typhoon
・ Monkey vs. Shark
・ Monkey Warfare
・ Monkey World
・ Monkey wrench
・ Monkey wrench (disambiguation)
・ Monkey Wrench (song)
Monkey X
・ Monkey's Audio
・ Monkey's Cave
・ Monkey's fist
・ Monkey's uncle
・ Monkey-baiting
・ Monkey-ed Movies
・ Monkey-man of Delhi
・ Monkey-Pockie-Boo
・ Monkey3
・ Monkeybicycle
・ Monkeybird
・ Monkeybone
・ MonkeyBrain Books
・ Monkeyclaus


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Monkey X : ウィキペディア英語版
Monkey X

Monkey X is a high-level programming language designed for developing video games for many different platforms, including desktop/laptop computers, mobile phones, tablets, and video game consoles. The language itself is an object-oriented dialect of BASIC, which the compiler translates into native source code for several target platforms. The resulting code is then compiled normally.〔(A page from the official Monkey X website describing the compiler's "translation" abilities. )〕 Currently the official target platforms include: Windows (Including the Windows 8 store), Mac OS X, Linux, Xbox 360, Android, iOS, among others.
Community-driven/user-made targets have also been created, some notable user-targets include: (MonkeyMax ) (BlitzMax),〔(MonkeyMax Source Code Repository ) from Google Code〕 (Monkey-Python ) (Python),〔(User Made Python Target Source Code Repository ) from Google Code〕 and a Nintendo DS target.〔(User-made Nintendo DS Target for Monkey )〕
Monkey X's main implementation (compiler), and a number of official modules are open source. Monkey X's main application/game framework, Mojo, is partially commercial. The compiler and most of the official modules can be found on ( GitHub ). Monkey is also distributed in several compiled binary forms from its (official website ) (Registration required; required to build the compiler). For details, see: Mojo (framework), and Game targets (technical).
==History==
Monkey was released on March 1, 2011〔() Monkey Announcement〕 by Mark Sibly of Blitz Research Ltd.〔http://www.blitzbasic.com/faq/faq_entry.php?id=29 Blitz Research Ltd〕
In December 2013, Monkey was re-branded as Monkey X.
The free versions of Monkey X released currently include unrestricted use of the HTML5 and GLFW (Desktop) targets; see Mojo (framework).〔(A forum post describing Monkey X's Re-branding. (Official website) )〕 The open source distribution of Monkey's compiler is written in Monkey, and therefore requires a valid binary distribution to be compiled. Before December 2013, Monkey X's compiler (Transcc) could not be compiled and used by those who had not bought full licenses of Monkey X.
In late 2014, Blitz Research partnered with Playniax to make a bundle containing the ( Ignition X ) framework, as well as a standard "Monkey X Pro" license.〔(The official announcement thread for the "Monkey X Pro + Ignition X" bundle )〕
In January 2015, "Monkey X Studio" was added to the official website's "Store" section. This acts as a bundle of third-party software, as well as the existing software from the official commercial distribution. This bundle includes: Jungle IDE and Font Machine (A third-party IDE, and font generation tool, both respectively by (LemonBytes )).〔(The official website for Jungle IDE. )〕 The Ignition X framework. And finally, a full "Monkey X Pro" distribution.〔(An official post made by Mark Sibly, announcing the "Monkey X Studio" bundle. )〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Monkey X」の詳細全文を読む



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